
I'm also a fan of the way Crown Trick incorporates elemental tiles into combat. Survival mechanics are important in any dungeon crawler, but balancing them can be tough when recovery happens via consumables, passive regeneration, etc. The Elixir mechanic gives the player a limited number of health and mana recoveries per dungeon. Blinking doesn't burn up the rest of your turn, so smart use of Blinks plays a critical role in escaping dangerous situations and positioning yourself to cause maximum damage. The Blink mechanic gives the player a limited number of short-distance teleports that can be used at any time. Every instance of damage reduces their break points by one, and when their break points reach zero, they're stunned for a few turns and receive extra damage. The Break mechanic gives every enemy a certain number of "break points" at the start of combat. With a mixture of three gameplay mechanics that aren't anything special on their own, but together provide a unified experience that feels right: With tactical RPG combat starting to feel overplayed in the indie gaming realm, how does Crown Trick spice things up?

While Crown Trick isn't as handholdingly easy as some other roguelite games, it's far more tolerable than strict roguelikes with permadeath. (Read more about "soul shards" and "blueprints" below.)

Most of your progress gets reset if you die mid-way through a dungeon, but there are some carryover aspects that remain permanently unlocked between runs. In addition to equipping a Weapon, you can also collect all kinds of Relics that grant passive bonuses and Items that can be used to perform various effects, such as temporary buffs, magical attacks, etc. But they won't move until you do, so you can take as much time as you want to devise your strategy and execute your plans.įor those who have played it, think Crypt of the NecroDancer without the rhythm.

Table of Contents The Premise The Good The Bad The Verdict The PremiseĬrown Trick is a grid-based tactical RPG that has you exploring dreamscape dungeons in a floor-by-floor manner.ĭungeons are composed of procedurally generated rooms, where each room contains a battle, a challenge, a discovery, or an event that may impact your fate.īattles in Crown Trick take place turn-by-turn: when you move, enemies also move.
